[wxPython-users] Re: How to draw a scheme?
Armando Serrano Lombillo
arserlom at gmail.com
Tue Oct 2 04:51:15 PDT 2007
Ok then, I'll go for OGL. I'll let you all know if I encounter any big
problem.
On 10/1/07, Robin Dunn <robin at alldunn.com> wrote:
>
> Armando Serrano Lombillo wrote:
> > Thanks for you replies. I have been looking for OGL documentation and
> > only found the wiki page <http://wiki.wxpython.org/wxOGL> and the sample
> > in the wxPython demo. Is there any other documentation I'm missing?
>
> http://wxpython.org/docs/api/wx.lib.ogl-module.html
>
> > Does
> > the wxPython book talk about OGL?
>
> No, it was one of the things we didn't have room for.
>
> >
> > Also, reading the wiki page isn't very encouraging, in particular the
> > wiki starts by saying
> >
> > * OGL development appears to be dead.
>
> That would be the C++ library. We now have a Python version of OGL
> located in the wx.lib.ogl package, with all the source included.
>
> > * There does not appear to be OGL maintenance.
>
> There is a bit, now and then. Since the Python source is more easily
> accessible and maintainable by arbitrary wxPython users I get patches
> from time to time that I apply. There hasn't been any new features for
> a while though.
>
> > * There is no OGL community, outside of what you might find on the
> > wxPython channels.
>
> Since it is now all Python that is all we need now. ;-)
>
> >
> > Anyway, I don't want to sound too pessimistic, if OGL is the best
> > choice, I'll jump into it.
>
> OGL is good if all you need are lines and boxes with text. If you want
> more then you should probably look at FloatCanvas. It is designed for
> things like drawing maps and whatnot, but should be able to do
> everything that OGL does. It's also being actively maintained and
> enhanced.
>
>
> --
> Robin Dunn
> Software Craftsman
> http://wxPython.org Java give you jitters? Relax with wxPython!
>
>
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