wx.animate.Animation Question

Hannes MŸueller hannes.mueller at gmail.com
Mon Mar 12 06:23:30 PDT 2007


Robin Dunn wrote:
> Hannes MŸueller wrote:
>> Grzegorz Adam Hankiewicz wrote:
>>> Hannes MŸueller wrote:
>>>> ani = wx.animate.Animation("filename.gif")
>>>>
>>>> I want to distribute this application, and I want to reduce the 
>>>> amount of files i have to distribute and that can lead to "user 
>>>> induced errors".
>>>> Is there any way I can store the gif information in the code and 
>>>> make the Animation constructor read it from there?
>>>
>>> wxPython provides wx.tools.img2py, which can be called to convert 
>>> .png files into importable python source code. I guess it works with 
>>> .gif too, or there's some other similar script for gifs which you 
>>> could use.
>>>
>>
>> Thanks, I already tried somethin in that direction, the problem is 
>> however that the constructor for the Animation class only accepts 
>> strings or unicode strings as parameter. I can't even give it an 
>> already open file pointer.
>>
>> Anyone knows how to work around this?
> 
> The Animation class has a Load method that can take a stream, so you can 
> do it something like this:
> 
>     anim = wx.animate.Animation()
>     anim.Load(stream)
>     ctrl = wx.animate.AnimationCtrl(parent, -1, anim)
> 

I am sorry, I tried to understand it, but I could not implement it...

How do I create a correctly formatted stream from my gif file?
And how can I get the stream directly from the code, without loading a 
gif from the harddrive?

Hannes





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