Implementing a game loop: Possible?
Mr. Anonymous
aeronautics2412 at hotmail.com
Thu Feb 15 21:37:27 PST 2007
Hello Again,
This is related to my 2d gaming/simulation question (Hardware accelerated
graphics...). Specifically Im finding myself in a bit of a bind when it
comes to implementing a game loop. Is it possible to poll for events and/or
control the main application loop? I dug through the _core.py module code
and saw that PyApp and its MainLoop method appear to be proxies to C++
classes, correct? I suppose this is what is preventing me from overriding
and controlling the execution flow myself? Do I have any options to create
a work around or is this a limitation of the wxPython framework and why
PyGame is preferred?
Im trying to essentially create a game/simulation that runs in its own
panel while the main frame also contains other widgets to interact and
monitor the underlying agent applications (the program will serve as an
interface to some artificial intelligence programs). This is why I am not
using PyGame directly as Im under the impression I wont have an easy GUI
framework to work with without having to create my own from within the
PyGame framework. Any thoughts on how I could do this with python (as the
agents are written in python)?
***Questions***
- Is it possible to create a game loop?
--> Would it be ideally placed in a method bound to the ON_IDLE event for
wx.frame?
--> Or should I create a separate thread to handle the game running in
the panel?
- Is it possible to poll for events?
- Is it possible to control the application loop by overriding wx.App
MainLoop?
- Will the wxPython event handling scheme just create too many problems for
2d gaming?
Please Note: I've worked with several game engines and frameworks before.
I am aware of the limitations of using GUI frameworks for gaming versus
frameworks like DirectX or SDL which have hardware access. Regardless can I
use wxPython much like I would with win32 api or another windowing toolkit
to create small 2d games?
Thank you for your time and help,
-Paul
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