[wxPython-users] BufferedDC for ScrolledWindow

Christopher Barker Chris.Barker at noaa.gov
Mon Nov 20 10:18:01 PST 2006


Wynand Singels wrote:
> What I want to do now is let the user select a sub image by dragging a =

> rectangle over the displayed image.

this is often called a "rubber band box" if you google for that, you =

should find some discussion about it.

> When the the left button is clicked the OnLeftDown procedure saves the =

> position and captures the mouse to the panel.
>  =

> In the OnMotion procedure I check if event.Dragging() and =

> event.LeftIsDown() are still TRUE. If they are we create another =

> buffered context and draw the rectangle.

Why another buffered context? all you need is to draw over the current =

image with a wxClientDC. The trick is to draw your rectangle with the =

LogicalFunction set to XOR. that way, you can draw it a second time, and =

the image will be restored. This is nice, because then all you need to =

do is draw two rectangles as the mouse moves, not blit then entire image =

twice.

I've enclosed the module that does this for wx.lib.floatcanvas -- it's =

specific to floatcanvas, but you should get the idea.

-Chris



-- =

Christopher Barker, Ph.D.
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Chris.Barker at noaa.gov
-------------- next part --------------
"""

Part of the floatcanvas.Utilities package.

This module contains assorted GUI-related utilities that can be used
with FloatCanvas

So far, they are:

RubberBandBox: used to draw a RubberBand Box on the screen

"""
import wx
import FloatCanvas

class RubberBandBox:
    """
    Class to provide a rubber band box that can be drawn on a Window

    """

    def __init__(self, Canvas, CallBack, Tol=3D5):

        """
        To initialize:
        =

        RubberBandBox(Canvas, CallBack)

        Canvas:  the FloatCanvas you want the Rubber band box to be used on

        CallBack: is the method you want called when the mouse is
                  released. That method will be called, passing in a rect
                  parameter, where rect is: (Point, WH) of the rect in
                  world coords.

        Tol: The tolerance for the smallest rectangle allowed. defaults
             to 5. In pixels

        Methods:
        =

        Enable() : Enables the Rubber Band Box (Binds the events)
        =

        Disable() : Enables the Rubber Band Box (Unbinds the events)

        Attributes:

        CallBack: The callback function, if it's replaced you need to
                  call Enable() again.
                  =

        """

        self.Canvas =3D Canvas
        self.CallBack =3D CallBack
        self.Tol =3D Tol
        =

        self.Drawing =3D False
        self.RBRect =3D None
        self.StartPointWorld =3D None

        return None

    def Enable(self):
        """
        Called when you want the rubber band box to be enabled

        """

        # bind events:
        self.Canvas.Bind(FloatCanvas.EVT_MOTION, self.OnMove ) =

        self.Canvas.Bind(FloatCanvas.EVT_LEFT_DOWN, self.OnLeftDown)
        self.Canvas.Bind(FloatCanvas.EVT_LEFT_UP, self.OnLeftUp ) =


    def Disable(self):
        """
        Called when you don't want the rubber band box to be enabled

        """

        # unbind events:
        self.Canvas.Unbind(FloatCanvas.EVT_MOTION)
        self.Canvas.Unbind(FloatCanvas.EVT_LEFT_DOWN)
        self.Canvas.Unbind(FloatCanvas.EVT_LEFT_UP)

    def OnMove(self, event):
        if self.Drawing:
            x, y =3D self.StartPoint
            Cornerx, Cornery =3D event.GetPosition()
            w, h =3D ( Cornerx - x, Cornery - y)
            if abs(w) > self.Tol and abs(h) > self.Tol:
                # draw the RB box
                dc =3D wx.ClientDC(self.Canvas)
                dc.SetPen(wx.Pen('WHITE', 2, wx.SHORT_DASH))
                dc.SetBrush(wx.TRANSPARENT_BRUSH)
                dc.SetLogicalFunction(wx.XOR)
                if self.RBRect:
                    dc.DrawRectangle(*self.RBRect)
                self.RBRect =3D (x, y, w, h )
                dc.DrawRectangle(*self.RBRect)
        event.Skip() # skip so that other events can catch these

    def OnLeftDown(self, event):
        # Start drawing
        self.Drawing =3D True
        self.StartPoint =3D event.GetPosition()
        self.StartPointWorld =3D event.Coords
    =

    def OnLeftUp(self, event):
        # Stop Drawing
        if self.Drawing:
            self.Drawing =3D False
            if self.RBRect:
                WH =3D event.Coords - self.StartPointWorld
                wx.CallAfter(self.CallBack, (self.StartPointWorld, WH))
        self.RBRect =3D None
        self.StartPointWorld =3D None


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