[wxPython-users] wx.lib.ogl used for Wine rack designer

Christopher Barker Chris.Barker at noaa.gov
Fri Jul 21 09:26:23 PDT 2006


Werner F. Bruhin wrote:
> Frankly I am not sure if it has anything which is not also there in 
> FloatCanvas.  I want with it as the ogl demo was close to what I needed, 
> different shapes, which one could select and move around.  This made it 
> much easier for me as all this "lower level" stuff just confuses the 
> hell out of me :-) .

Thanks for the input: I think what you've got is that OGl has a built 
way to use the Mouse to manipulate objects. FloatCanvas has all the 
tools you need to create a way to manipulate the objects, but it's not 
built in -- you need to write a bit of low-level code.

This is for a few reasons:

-- I think different uses can need very different types of 
manipulations, and I'm trying to make FloatCanvas be a with which to 
build a wide variety of things.

-- I haven't yet figured out out to cleanly factor the manipulation 
code. It's hard to keep it from being a jumbled mess that needs to know 
the details of all sorts of different objects. Also each DrawObject is 
going to need a fair bit of custom code to accommodate how it can be 
manipulated.

-- Here's the big one: I just haven't had the time to put into it! All 
the above being true, a set of simple default behaviors for the primary 
objects that can be customized for individual needs would be great.

> if I can not figure this out 
> I might have to look into FloatCanvas again.

Let me know, I would like it to be able to support the kind of app 
you're building.


> BTW, thanks for your hints and help at the time.

You're quite welcome.

-Chris

-- 
Christopher Barker, Ph.D.
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Chris.Barker at noaa.gov




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