[wxPython-users] SPE IDE / wxPython & Blender

Tim Grove tim_grove at sil.org
Sun Dec 3 11:55:42 PST 2006


Dear Stani,

I was hoping that I'd find you on this list!!! Thanks for the advice; I'll take a look at the options which you've suggested.

Best regards,
Tim

On Sun, 3 Dec 2006 18:40:24 +0100
 "SPE Stani's Python Editor" <spe.stani.be at gmail.com> wrote:
> Hi Tim,
> 
> AFAIK it is simply impossible to incorporate a Blender Window into
> wxPython. The closest thing you can do is to let Blender open with a
> custom file which takes off all the interface and just shows a 3D
> window. By using sockets/pyro/spyro you might control this blender
> instance with a wxPython application. Unfortunately than you have two
> windows.
> 
> SPE provided blender supported by being launched from within Blender,
> which is a quick hack and unfortunately freezes the Blender interface.
> So it is not suitable for displaying 3d content but more for exploring
> the Blender Python API and to access/manipulate the meshes, lights,
> cameras, ... as python objects.
> 
> If you want to a unified application with 3d capacity in wxpython. You
> only have two options: wxpython OpenGl canvas or use vtk (see for
> example mayavi and you might contact Enthought). But I am afraid than
> you'll need to resort to low level 3d scripting. Otherwise if you only
> target the windows platform, you could try to use blender ActiveX
> plugin (it has been unmaintained, but I think that now some people
> picked it up again), flash ActiveX plugin or a vrml ActiveX plugin
> (like blaxxun).
> 
> Stani
> 
> On 12/2/06, Tim Grove <tim_grove at sil.org> wrote:
> > Thanks for the quick response! I'll be patient; I possibly have the
> > latest release anyway - 0.8.3.c.
> >
> > I really wanted to ask a question about wxPython and Blender, as SPE has
> > support for Blender. The application which I'm working on will
> > (eventually) be making use of Blender. (We want to animate signed
> > languages.) I know that python applications can run inside Blender, but
> > I don't want users to have to navigate their way around the Blender
> > interface. Will it be possible to build my own gui with wxPython and
> > simply have a Blender window incorporated like any other wxPython
> > window? I believe that Blender makes use of OpenGL, so might I need to
> > make use of the wx.glcanvas? Any advice welcome.
> >
> > Best regards,
> > Tim Grove
> >
> > Josiah Carlson wrote:
> >
> > >Tim Grove <tim_grove at sil.org> wrote:
> > >
> > >
> > >>Anyone know what's happened to SPE ? I've been trying the website
> > >>http://www.stani.be/ for the past week without success.
> > >>
> > >>
> > >
> > >It's a hosting issue.  Stani's working on it.
> > >
> > > - Josiah
> > >
> > >
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> > >
> >
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> 
> 
> -- 
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> http://pythonide.stani.be/screenshots
> http://pythonide.stani.be/manual/html/manual.html
> 
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