[wxPython-users] Releasing an app (wxPython)
Kent Quirk
kent_quirk at cognitoy.com
Mon Aug 28 08:22:55 PDT 2006
Donn Ingle wrote:
> It's a Gnu/Linux only app at the moment, but since it uses wxPython and I
> have built-in some leeway, I could port it to Windows/Mac as well. That's
> for version 2 or 3.
>
Yeah. Messing with installing/uninstalling fonts tends not to be very
cross-platform. But good luck with that. :-)
> What I wanted to ask about was my best options for releasing it into the
> wild. License (GPL I would say) and Copyright stuff is all new to me.
NOT to start a flame war, but if you're not familiar with it:
* GPL means that anyone who wants to use your app as part of something
they do or republish it has to make the source available as well as
their modifications to it, and it may mean that they have to publish
their own source under that license as well. In short, it's restrictive.
It's likely to prevent others from using your code in commercial
products. That may be your desire.
* The Python license basically just says "Do what you want with this,
but don't sue me."
> I
> also cannot afford hosting to run a website so I am looking at Savannah
> (Gnu/FSF) or SourceForge or maybe even Google's new code repo.
>
> What do you all say? What are the pros and cons?
>
Can't help you there, sorry.
> I would also like to expose people in the design field to the app since it
> is all about managing collections of fonts and installing/removing them in
> great swathes. I use apps like Gimp and Inkscape and Blender to do Graphic
> Design and I needed a font manager - hence my itch scratching. So, I'm sure
> others would need it too, since I could not find any equivalent for it.
>
>
>
You also have to find a way to let non-programmers install it. There's
py2exe on Windows, and py2app on the mac, but it appears (I'm not a
Linux desktop user) that there's not an equivalent on Linux. You could
work with distutils to try to put something together, but from other
postings on this list, it's somewhat painful.
Kent
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