[wxpython-dev] Possible to derive from GC?
Nitro
nitro at dr-code.org
Thu May 29 19:40:17 PDT 2008
Am 30.05.2008, 04:07 Uhr, schrieb Robin Dunn <robin at alldunn.com>:
> Nitro wrote:
>
>> Btw, I am right now checking out the whole wxPython source tree (had
>> only checked out the float canvas subdirectory some weeks ago) and I
>> noticed there is a FloatCanvas branch. Is this still relevant in any
>> way?
>
> Do you mean the branch here, or something else?
> https://svn.wxwidgets.org/viewvc/wx/wxPython/3rdParty/branches/FloatCanvas/
Yes. I noticed it was created rather recently by Christopher on April
22nd. Since its changes (base refactoring) will very likely interfere with
mine, I'll discuss this branch in more detail with him.
These are the FloatCanvas-relevant locations in found in svn:
https://svn.wxwidgets.org/viewvc/wx/wxPython/3rdParty/
https://svn.wxwidgets.org/viewvc/wx/wxPython/3rdParty/branches/FloatCanvas/
https://svn.wxwidgets.org/viewvc/wx/wxPython/trunk/wx/lib/floatcanvas
I am not really sure which one is the appropriate for me to work on. I
suppose it's the
https://svn.wxwidgets.org/viewvc/wx/wxPython/3rdParty/
one, but I'll talk more to Christopher about dealing with SVN for fc first.
Is there anything you want me to read up on the development
process/development details on wxPython? So far I am aware of the Coding
Guidelines, but I wonder if you'd like me to pay attention to other things
as well.
Until now I am developing FloatCanvas against the latest official 2.8
release, because it doesn't seem useful to setup the complete machinery to
build wxPython from scratch for working on FloatCanvas. Is this ok, or
would you recommend to always develop against an up-to-date build of the
trunk?
What's the best place where I can find out more about upcoming/planned
changes in wxPython?
-Matthias
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