[wxPython-dev] 2.7 timeline

Peter Damoc pdamoc at gmail.com
Sat Sep 30 01:02:47 PDT 2006


Sorry for my newbie question BUT could someone more experimented point out
the benefits of such a DC compared to a SVG renderer? I mean... why not
create something that could output on the screen a SVG structure... and
then... the DC methods could be transformed in SVG manipulation methods ....

Peter.


On 9/29/06, Robin Dunn <robin at alldunn.com> wrote:
>
> Lanier, Paul wrote:
> > Thanks.  I'll keep that in mind.
> >
> > I don't follow the wxWidgets dev list so maybe it was discussed there
> > but do you know if there are any firm (as in someone is working on it)
> > plans for an anti-alias rendering system (anti-alias DC, whatever would
> > be decided).
>
> Yep. Stefan (the main wxMac author) is working on it right now, (as I
> type this even.)  He and I chatted about it this morning.
>
> A new path-based drawing API is being implemented along with a new
> wxGraphicsContext class hierarchy that can create and use the paths.
> You can see the current state of the API in the brand new graphics.h
> file[1].  Under the covers it will use GDI+ on Windows, Cairo on *nix,
> and CoreGraphics on OSX, with a possibility of also allowing Cairo to be
> used on all platforms.  There is also a wxDC derived class that is
> implemented using wxGraphicsContext to act as a bridge between the old
> way and the new.  All stroking and filling will support alpha blending,
> and I believe that anti-aliasing comes for free on all three targets.
>
> I suppose it would also be possible to implement a context class for
> other path-oriented targets such as postscript or AGG, but as far as I
> know there are no solid plans for that yet.
>
> [1] http://cvs.wxwidgets.org/viewcvs.cgi/wxWidgets/include/wx/graphics.h
>
> --
> Robin Dunn
> Software Craftsman
> http://wxPython.org  Java give you jitters?  Relax with wxPython!
>
>
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