wxGraphicsContext and wxAutoBufferedPaintDC
Robin Dunn
robin at alldunn.com
Tue May 6 08:34:49 PDT 2008
Robert Hölzl wrote:
> hello,
>
> how can I use a wxGraphicsContext in a wxAutoBufferedPaintDC (on windows
> my application is flickering extremly)?
> according to the documentation only a WindowsDC can be specified as
> parameter to wx.GraphicsContext.Create(), but wx.AutoBufferedPaintDC()
> is not inherited from WindowsDC...
>
> I did my tests on wxPython 2.8.7 on a Mac and as expected it didn’t work.
The problem is that I took a shortcut in wxPython to simplify things a
bit, and that makes it appear that wx.AutoBufferedPaintDC derives
directly from wx.DC on all platforms instead of wx.BufferedPaintDC on
Windows and wx.PaintDC on the others.
>
> Is there no way to use the graphicscontext with buffered paintdcs?
>
Instead of using wx.AutoBufferedPaintDC you can do something like this
and have the equivalent results:
if 'wxMSW' in wx.PlatformInfo:
dc = wx.BufferedPaintDC(self)
else:
dc = wx.PaintDC(self)
gc = wx.GraphicsContext.Create(dc)
--
Robin Dunn
Software Craftsman
http://wxPython.org Java give you jitters? Relax with wxPython!
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