Why does context.SetCurrent(&canvas); compile?
Luca Cappa
luca.cappa at sequoia.it
Wed Jan 30 07:17:03 PST 2008
Hello,
On Wed, 30 Jan 2008 13:19:27 +0100, Carsten Fuchs
<CarstenFuchs at T-Online.de> wrote:
> context.SetCurrent(&canvas); // Why does this line compile???
>
> Problem is that there is no overload of wxGLContext::SetCurrent() whose
> signature matches a pointer to a canvas (the reference overload is OK of
> course). Am I overlooking something?
just a guess, in the file include\wx\glcanvas.h I see:
#ifdef __WXUNIVERSAL__
// resolve the conflict with wxWindowUniv::SetCurrent()
virtual bool SetCurrent(bool doit) { return
wxWindow::SetCurrent(doit); };
#endif
and if the symbol __WXUNIVERSAL__ is defined, then you are calling the
SetCurrent(bool) method since the pointer could be converted to bool iirc
(you could verify it easily running it in a debugger).
Luca
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