wince & Opengl ES how to?
Selçuk Cihan
selcukcihan at gmail.com
Tue Jan 22 06:15:47 PST 2008
I have checked out trunk. I will try to write the code in a separate
wxglcanvas class. At the end if everything works out fine, i will
surely submit the work as a patch. Thanks again for the responses,
have a nice day.
On Jan 22, 2008 3:26 PM, Vadim Zeitlin <vadim at wxwidgets.org> wrote:
> On Tue, 22 Jan 2008 15:15:29 +0200 Selçuk Cihan <selcukcihan at gmail.com> wrote:
>
> SC> I am not sure if i am following the right path, but i will try to
> SC> incorporate EGL function calls into wxglcanvas code.
>
> This depends on how extensive the changes are going to be. If there are
> just a few ifdefs here and there then it's probably ok to modify the
> existing src/msw/glcanvas.cpp. But if there are a lot of differences, then
> you should create new file src/msw/wince/glcanvas.cpp implementing this
> class for CE instead.
>
> BTW you may want to do this with the latest svn trunk sources as
> wxGLCanvas was refactored there and should be easier to understand and
> modify. In any case, if you can make it work (either in 2.8 or trunk or
> both), we'd appreciate if you could contribute your changes back as a patch
> (please see http://www.wxwidgets.org/technote/patches.htm if you hadn't
> done this before). Thanks in advance!
>
> SC> It is interesting though, i believe i should not be the first person to
> SC> try using opengl es together with wxwidgets.
>
> You're the first one to ask about it here to the best of my knowledge...
>
> Good luck,
>
> VZ
>
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