Adding wxWidgets to existing app
Vadim Zeitlin
vadim at wxwidgets.org
Sun Jan 6 04:57:53 PST 2008
On Sun, 06 Jan 2008 02:19:31 +0000 GyroTech <gyrotech at freakinabox.com> wrote:
G> Thanks for the ideas. I managed to hack something together earlier,
G> creating a wxApp that opens a frame during OnInit as normal, then
G> overriding OnRun() to work my OpenGL SDL window, like this:-
G>
G> while( !done )
G> {
G> if( Pending() )
G> Dispatch();
G>
G> if( SDL_PollEvent( &event ) )
G> {
G> // Do SDL stuff here
G> }
G>
G> // Draw OpenGL scene here
G> }
The question is when does SDL_PollEvent() return? If it does it
immediately (when there are no events), then this loop will consume 100% of
the CPU time which is not ideal.
G> This seems to work for the most part, but I was wondering how, upon
G> checking Pending() I could check the event waiting, and if it's a custom
G> one for my code to run (loading objects, changing lights etc) do
G> something, otherwise just pass it on to Dispatch()
Why do you want to do this? Dispatch() will call the event handler on its
own...
G> Is this a decent way of doing things or have I put together a terrible
G> kludge?? ;-)
It's a decent way of doing things but you need to ensure that you block
somewhere until the next event arrives instead of always cycling in a tight
loop.
Regards,
VZ
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