blit and BufferedPaintDC
Xavier Miller
xavier.miller at cauwe.org
Tue Apr 22 00:14:55 PDT 2008
Hello,
What do you screenshot ? If it is a graphic-accelerated application (DVD
player, game), it will not work because the drawing is managed by the
graphical card and not the OS.
Xavier.
Declan McMullen a écrit :
> Ive tried turning off double buffering and I still get an entitrely
> black bitmap.
> If i set the bitmap to match another bitmap its fine, so It seems the
> blit definitely isnt
> copying the content of the dc to the memory dc
>
> Any ideas ?
>
> On Sun, Apr 20, 2008 at 4:42 PM, Declan McMullen
> <declan.mcmullen at gmail.com <mailto:declan.mcmullen at gmail.com>> wrote:
>
>
> Is it possible to use blit with a double buffered paint dc ?
> I have the following function
>
>
> wxBitmap WorkspaceView::getScreenShot(wxDC& dc)
>
> {
>
> wxSize screenSize = dc.GetSize();
>
> wxBitmap screenBitmap(screenSize.GetWidth(), screenSize.GetHeight());
>
> wxMemoryDC memDC;
>
> memDC.SelectObject(screenBitmap);
>
> memDC.Blit(0, 0, screenSize.GetWidth(), screenSize.GetHeight(), &dc,
> 0, 0);
>
> memDC.SelectObject(wxNullBitmap);
>
> return screenBitmap;
>
> }
>
>
>
> What I wanted to do with it was make a bitmap I could use for
> printing, i.e just put everything
>
> thats on the screen into a bitmap, send that image to my printout
> object and print it.
>
> All I'm getting though is a completely black image and I'm thinking
> its due to my double buffering ?
>
>
> Is it possible for me to get the contents of the buffer itself and
> use that ?
>
>
>
> --
> http://www.computing.dcu.ie/~dmcmullen
> <http://www.computing.dcu.ie/%7Edmcmullen>
> declan.mcmullen at computing.dcu.ie
> <mailto:declan.mcmullen at computing.dcu.ie>
> School of Computing
> Postgrad Bay A
>
>
>
>
> --
> http://www.computing.dcu.ie/~dmcmullen
> declan.mcmullen at computing.dcu.ie <mailto:declan.mcmullen at computing.dcu.ie>
> School of Computing
> Postgrad Bay A
>
>
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