Intermittent GDI Crash
Declan McMullen
declan.mcmullen at gmail.com
Mon Apr 7 05:53:10 PDT 2008
Hey guys,
I'm getting an intermittent failure in my program and I cant seem to find
out why
heres the code
if(oldImage.compare(image) !=3D 0 || refreshImage)
{
overlayImage.Destroy();
overlayImage =3D wxImage(image);
wxSize size =3D this->GetSize();
overlayImage.Rescale(size.GetWidth(), size.GetHeight());
bitmap =3D wxBitmap(overlayImage);
oldImage =3D image;
refreshImage =3D false;
}
dc.DrawBitmap(bitmap, 0, 0, false);
If creates a wxImage, rescales it to match the width and height of the panel
im placing it in, then converts it
to a dc for drawing. If the image hasnt change since the last draw I redraw
the old image.
When it crashed it brings me to this method from gdiplusgraphics.h
I've placed an arrow where the debug arrow is
SmoothingMode GetSmoothingMode() const
{
SmoothingMode smoothingMode =3D SmoothingModeInvalid;
SetStatus(DllExports::GdipGetSmoothingMode(nativeGraphics,
-> &smoothingMode));
return smoothingMode;
}
I'm using visual c++ 2005
Sometimes it works fine sometimes it crashes, I havent been able to find a
pattern to the crashes.
Its probably something small im doing wrong.
Any information much appreciated
-- =
http://www.computing.dcu.ie/~dmcmullen
declan.mcmullen at computing.dcu.ie
School of Computing
Postgrad Bay A
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