wxSocket event handling memory leak in wxGTK-2.8

Petr Chládek pchladek at retia.cz
Tue Jun 12 01:22:33 PDT 2007


Hi,
I'm using wxGTK-2.8.3 and I noticed an increasing memory allocation (I can see
 it with top or htop) by handling events (receiving TCP sockets). Increasing
 of memory allocation in my example is very fast. I adjusted
 examples/sockets/ client.cpp and server.cpp for better demonstration (see
 below). When I'm using wxGTK-2.6.3 or wxMSW-2.8.4 there's no problem.
Thanks
Petr Chladek

Using example: Connect a client to server and run Test1. After 1 minute
 you'll see growing memory allocation for server.


---------------------------- server.cpp -------------------------------------

/////////////////////////////////////////////////////////////////////////////
// Name:        server.cpp
// Purpose:     Server for wxSocket demo
// Author:      Guillermo Rodriguez Garcia <guille at iies.es>
// Modified by:
// Created:     1999/09/19
// RCS-ID:      $Id: server.cpp,v 1.21 2005/09/23 12:52:25 MR Exp $
// Copyright:   (c) 1999 Guillermo Rodriguez Garcia
// Licence:     wxWindows licence
/////////////////////////////////////////////////////////////////////////////

// ==========================================================================
// declarations
// ==========================================================================

// --------------------------------------------------------------------------
// headers
// --------------------------------------------------------------------------

// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"

#ifdef __BORLANDC__
#  pragma hdrstop
#endif

// for all others, include the necessary headers
#ifndef WX_PRECOMP
#  include "wx/wx.h"
#endif

#include "wx/socket.h"

// --------------------------------------------------------------------------
// resources
// --------------------------------------------------------------------------

// the application icon
#if defined(__WXGTK__) || defined(__WXX11__) || defined(__WXMOTIF__) || 
defined(__WXMAC__)
#  include "mondrian.xpm"
#endif

// --------------------------------------------------------------------------
// classes
// --------------------------------------------------------------------------

// Define a new application type
class MyApp : public wxApp
{
public:
  virtual bool OnInit();
};

// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
public:
  MyFrame();
  ~MyFrame();

  // event handlers (these functions should _not_ be virtual)
  void OnQuit(wxCommandEvent& event);
  void OnAbout(wxCommandEvent& event);
  void OnServerEvent(wxSocketEvent& event);
  void OnSocketEvent(wxSocketEvent& event);

  void Test1(wxSocketBase *sock);
  void Test2(wxSocketBase *sock);
  void Test3(wxSocketBase *sock);

  // convenience functions
  void UpdateStatusBar();

private:
  wxSocketServer *m_server;
  wxTextCtrl     *m_text;
  wxMenu         *m_menuFile;
  wxMenuBar      *m_menuBar;
  bool            m_busy;
  int             m_numClients;

  // any class wishing to process wxWidgets events must use this macro
  DECLARE_EVENT_TABLE()
};

// --------------------------------------------------------------------------
// constants
// --------------------------------------------------------------------------

// IDs for the controls and the menu commands
enum
{
  // menu items
  SERVER_QUIT = wxID_EXIT,
  SERVER_ABOUT = wxID_ABOUT,

  // id for sockets
  SERVER_ID = 100,
  SOCKET_ID
};

// --------------------------------------------------------------------------
// event tables and other macros for wxWidgets
// --------------------------------------------------------------------------

BEGIN_EVENT_TABLE(MyFrame, wxFrame)
  EVT_MENU(SERVER_QUIT,  MyFrame::OnQuit)
  EVT_MENU(SERVER_ABOUT, MyFrame::OnAbout)
  EVT_SOCKET(SERVER_ID,  MyFrame::OnServerEvent)
  EVT_SOCKET(SOCKET_ID,  MyFrame::OnSocketEvent)
END_EVENT_TABLE()

IMPLEMENT_APP(MyApp)


// ==========================================================================
// implementation
// ==========================================================================

// --------------------------------------------------------------------------
// the application class
// --------------------------------------------------------------------------

bool MyApp::OnInit()
{
  // Create the main application window
  MyFrame *frame = new MyFrame();

  // Show it and tell the application that it's our main window
  frame->Show(true);
  SetTopWindow(frame);

  // Success
  return true;
}

// --------------------------------------------------------------------------
// main frame
// --------------------------------------------------------------------------

// frame constructor

MyFrame::MyFrame() : wxFrame((wxFrame *)NULL, wxID_ANY,
                             _("wxSocket demo: Server"),
                             wxDefaultPosition, wxSize(300, 200))
{
  // Give the frame an icon
  SetIcon(wxICON(mondrian));

  // Make menus
  m_menuFile = new wxMenu();
  m_menuFile->Append(SERVER_ABOUT, _("&About...\tCtrl-A"), _("Show about 
dialog"));
  m_menuFile->AppendSeparator();
  m_menuFile->Append(SERVER_QUIT, _("E&xit\tAlt-X"), _("Quit server"));

  // Append menus to the menubar
  m_menuBar = new wxMenuBar();
  m_menuBar->Append(m_menuFile, _("&File"));
  SetMenuBar(m_menuBar);

#if wxUSE_STATUSBAR
  // Status bar
  CreateStatusBar(2);
#endif // wxUSE_STATUSBAR

  // Make a textctrl for logging
  m_text  = new wxTextCtrl(this, wxID_ANY,
                           _("Welcome to wxSocket demo: Server\n"),
                           wxDefaultPosition, wxDefaultSize,
                           wxTE_MULTILINE | wxTE_READONLY);

  // Create the address - defaults to localhost:0 initially
  wxIPV4address addr;
  addr.Service(3000);

  // Create the socket
  m_server = new wxSocketServer(addr);

  // We use Ok() here to see if the server is really listening
  if (! m_server->Ok())
  {
    m_text->AppendText(_("Could not listen at the specified port !\n\n"));
    return;
  }
  else
  {
    m_text->AppendText(_("Server listening.\n\n"));
  }

  // Setup the event handler and subscribe to connection events
  m_server->SetEventHandler(*this, SERVER_ID);
  m_server->SetNotify(wxSOCKET_CONNECTION_FLAG);
  m_server->Notify(true);

  m_busy = false;
  m_numClients = 0;
  UpdateStatusBar();
}

MyFrame::~MyFrame()
{
  // No delayed deletion here, as the frame is dying anyway
  delete m_server;
}

// event handlers

void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
  // true is to force the frame to close
  Close(true);
}

void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
  wxMessageBox(_("wxSocket demo: Server\n(c) 1999 Guillermo Rodriguez 
Garcia\n"),
               _("About Server"),
               wxOK | wxICON_INFORMATION, this);
}

void MyFrame::Test1(wxSocketBase *sock)
{
  unsigned char len;
  char *buf;

  //m_text->AppendText(_("Test 1 begins\n"));

  // Receive data from socket and send it back. We will first
  // get a byte with the buffer size, so we can specify the
  // exact size and use the wxSOCKET_WAITALL flag. Also, we
  // disabled input events so we won't have unwanted reentrance.
  // This way we can avoid the infamous wxSOCKET_BLOCK flag.

  sock->SetFlags(wxSOCKET_WAITALL);

  // Read the size
  sock->Read(&len, 1);
  buf = new char[len];

  // Read the data
  sock->Read(buf, len);
  //m_text->AppendText(_("Got the data, sending it back\n"));

  // Write it back
  sock->Write(buf, len);
  delete[] buf;

  //m_text->AppendText(_("Test 1 ends\n\n"));
}

void MyFrame::Test2(wxSocketBase *sock)
{
#define MAX_MSG_SIZE 10000

  wxString s;
  wxChar *buf = new wxChar[MAX_MSG_SIZE];
  wxUint32 len;

  m_text->AppendText(_("Test 2 begins\n"));

  // We don't need to set flags because ReadMsg and WriteMsg
  // are not affected by them anyway.

  // Read the message
  len = sock->ReadMsg(buf, MAX_MSG_SIZE * sizeof(wxChar)).LastCount();
  s.Printf(_("Client says: %s\n"), buf);
  m_text->AppendText(s);
  m_text->AppendText(_("Sending the data back\n"));

  // Write it back
  sock->WriteMsg(buf, len);
  delete[] buf;

  m_text->AppendText(_("Test 2 ends\n\n"));

#undef MAX_MSG_SIZE
}

void MyFrame::Test3(wxSocketBase *sock)
{
  unsigned char len;
  char *buf;

  m_text->AppendText(_("Test 3 begins\n"));

  // This test is similar to the first one, but the len is
  // expressed in kbytes - this tests large data transfers.

  sock->SetFlags(wxSOCKET_WAITALL);

  // Read the size
  sock->Read(&len, 1);
  buf = new char[len * 1024];

  // Read the data
  sock->Read(buf, len * 1024);
  m_text->AppendText(_("Got the data, sending it back\n"));

  // Write it back
  sock->Write(buf, len * 1024);
  delete[] buf;

  m_text->AppendText(_("Test 3 ends\n\n"));
}

void MyFrame::OnServerEvent(wxSocketEvent& event)
{
  wxString s = _("OnServerEvent: ");
  wxSocketBase *sock;

  switch(event.GetSocketEvent())
  {
    case wxSOCKET_CONNECTION : s.Append(_("wxSOCKET_CONNECTION\n")); break;
    default                  : s.Append(_("Unexpected event !\n")); break;
  }

  m_text->AppendText(s);

  // Accept new connection if there is one in the pending
  // connections queue, else exit. We use Accept(false) for
  // non-blocking accept (although if we got here, there
  // should ALWAYS be a pending connection).

  sock = m_server->Accept(false);

  if (sock)
  {
    m_text->AppendText(_("New client connection accepted\n\n"));
  }
  else
  {
    m_text->AppendText(_("Error: couldn't accept a new connection\n\n"));
    return;
  }

  sock->SetEventHandler(*this, SOCKET_ID);
  sock->SetNotify(wxSOCKET_INPUT_FLAG | wxSOCKET_LOST_FLAG);
  sock->Notify(true);

  m_numClients++;
  UpdateStatusBar();
}

void MyFrame::OnSocketEvent(wxSocketEvent& event)
{
  wxString s = _("OnSocketEvent: ");
  wxSocketBase *sock = event.GetSocket();

  // First, print a message
  switch(event.GetSocketEvent())
  {
    case wxSOCKET_INPUT : s.Append(_("wxSOCKET_INPUT\n")); break;
    case wxSOCKET_LOST  : s.Append(_("wxSOCKET_LOST\n")); break;
    default             : s.Append(_("Unexpected event !\n")); break;
  }

  //m_text->AppendText(s);

  // Now we process the event
  switch(event.GetSocketEvent())
  {
    case wxSOCKET_INPUT:
    {
      // We disable input events, so that the test doesn't trigger
      // wxSocketEvent again.
      sock->SetNotify(wxSOCKET_LOST_FLAG);

      // Which test are we going to run?
      unsigned char c;
      sock->Read(&c, 1);

      switch (c)
      {
        case 0xBE: Test1(sock); break;
        case 0xCE: Test2(sock); break;
        case 0xDE: Test3(sock); break;
        default:
          m_text->AppendText(_("Unknown test id received from client\n\n"));
      }

      // Enable input events again.
      sock->SetNotify(wxSOCKET_LOST_FLAG | wxSOCKET_INPUT_FLAG);
      break;
    }
    case wxSOCKET_LOST:
    {
      m_numClients--;

      // Destroy() should be used instead of delete wherever possible,
      // due to the fact that wxSocket uses 'delayed events' (see the
      // documentation for wxPostEvent) and we don't want an event to
      // arrive to the event handler (the frame, here) after the socket
      // has been deleted. Also, we might be doing some other thing with
      // the socket at the same time; for example, we might be in the
      // middle of a test or something. Destroy() takes care of all
      // this for us.

      m_text->AppendText(_("Deleting socket.\n\n"));
      sock->Destroy();
      break;
    }
    default: ;
  }

  UpdateStatusBar();
}

// convenience functions

void MyFrame::UpdateStatusBar()
{
#if wxUSE_STATUSBAR
  wxString s;
  s.Printf(_("%d clients connected"), m_numClients);
  SetStatusText(s, 1);
#endif // wxUSE_STATUSBAR
}



--------------------------------------- client.cpp ---------------------

/////////////////////////////////////////////////////////////////////////////
// Name:        client.cpp
// Purpose:     Client for wxSocket demo
// Author:      Guillermo Rodriguez Garcia <guille at iies.es>
// Modified by:
// Created:     1999/09/19
// RCS-ID:      $Id: client.cpp,v 1.33 2005/09/23 12:52:25 MR Exp $
// Copyright:   (c) 1999 Guillermo Rodriguez Garcia
// Licence:     wxWindows licence
/////////////////////////////////////////////////////////////////////////////

// ==========================================================================
// declarations
// ==========================================================================

// --------------------------------------------------------------------------
// headers
// --------------------------------------------------------------------------

// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"

#ifdef __BORLANDC__
#  pragma hdrstop
#endif

// for all others, include the necessary headers
#ifndef WX_PRECOMP
#  include "wx/wx.h"
#endif

#include "wx/socket.h"
#include "wx/url.h"
#include "wx/wfstream.h"

#include "wx/utils.h"

// --------------------------------------------------------------------------
// resources
// --------------------------------------------------------------------------

// the application icon
#if defined(__WXGTK__) || defined(__WXX11__) || defined(__WXMOTIF__) || 
defined(__WXMAC__)
#  include "mondrian.xpm"
#endif

// --------------------------------------------------------------------------
// classes
// --------------------------------------------------------------------------

// Define a new application type
class MyApp : public wxApp
{
public:
  virtual bool OnInit();
};

// Define a new frame type: this is going to be our main frame
class MyFrame : public wxFrame
{
public:
  MyFrame();
  ~MyFrame();

  // event handlers for File menu
  void OnQuit(wxCommandEvent& event);
  void OnAbout(wxCommandEvent& event);

  // event handlers for Socket menu
  void OnOpenConnection(wxCommandEvent& event);
  void OnTest1(wxCommandEvent& event);
  void OnTest2(wxCommandEvent& event);
  void OnTest3(wxCommandEvent& event);
  void OnCloseConnection(wxCommandEvent& event);

#if wxUSE_URL
  // event handlers for Protocols menu
  void OnTestURL(wxCommandEvent& event);
#endif

  // event handlers for DatagramSocket menu (stub)
  void OnDatagram(wxCommandEvent& event);

  // socket event handler
  void OnSocketEvent(wxSocketEvent& event);

  // convenience functions
  void UpdateStatusBar();

private:
  wxSocketClient *m_sock;
  wxTextCtrl     *m_text;
  wxMenu         *m_menuFile;
  wxMenu         *m_menuSocket;
  wxMenu         *m_menuDatagramSocket;
  wxMenu         *m_menuProtocols;
  wxMenuBar      *m_menuBar;
  bool            m_busy;

  // any class wishing to process wxWidgets events must use this macro
  DECLARE_EVENT_TABLE()
};

// --------------------------------------------------------------------------
// constants
// --------------------------------------------------------------------------

// IDs for the controls and the menu commands
enum
{
  // menu items
  CLIENT_QUIT = wxID_EXIT,
  CLIENT_ABOUT = wxID_ABOUT,
  CLIENT_OPEN = 100,
  CLIENT_TEST1,
  CLIENT_TEST2,
  CLIENT_TEST3,
  CLIENT_CLOSE,
#if wxUSE_URL
  CLIENT_TESTURL,
#endif
  CLIENT_DGRAM,

  // id for socket
  SOCKET_ID
};

// --------------------------------------------------------------------------
// event tables and other macros for wxWidgets
// --------------------------------------------------------------------------

BEGIN_EVENT_TABLE(MyFrame, wxFrame)
  EVT_MENU(CLIENT_QUIT,     MyFrame::OnQuit)
  EVT_MENU(CLIENT_ABOUT,    MyFrame::OnAbout)
  EVT_MENU(CLIENT_OPEN,     MyFrame::OnOpenConnection)
  EVT_MENU(CLIENT_TEST1,    MyFrame::OnTest1)
  EVT_MENU(CLIENT_TEST2,    MyFrame::OnTest2)
  EVT_MENU(CLIENT_TEST3,    MyFrame::OnTest3)
  EVT_MENU(CLIENT_CLOSE,    MyFrame::OnCloseConnection)
  EVT_MENU(CLIENT_DGRAM,    MyFrame::OnDatagram)
#if wxUSE_URL
  EVT_MENU(CLIENT_TESTURL,  MyFrame::OnTestURL)
#endif
  EVT_SOCKET(SOCKET_ID,     MyFrame::OnSocketEvent)
END_EVENT_TABLE()

IMPLEMENT_APP(MyApp)

// ==========================================================================
// implementation
// ==========================================================================

// --------------------------------------------------------------------------
// the application class
// --------------------------------------------------------------------------

bool MyApp::OnInit()
{
  // Create the main application window
  MyFrame *frame = new MyFrame();

  // Show it and tell the application that it's our main window
  frame->Show(true);
  SetTopWindow(frame);

  // success
  return true;
}

// --------------------------------------------------------------------------
// main frame
// --------------------------------------------------------------------------

// frame constructor
MyFrame::MyFrame() : wxFrame((wxFrame *)NULL, wxID_ANY,
                             _("wxSocket demo: Client"),
                             wxDefaultPosition, wxSize(300, 200))
{
  // Give the frame an icon
  SetIcon(wxICON(mondrian));

  // Make menus
  m_menuFile = new wxMenu();
  m_menuFile->Append(CLIENT_ABOUT, _("&About...\tCtrl-A"), _("Show about 
dialog"));
  m_menuFile->AppendSeparator();
  m_menuFile->Append(CLIENT_QUIT, _("E&xit\tAlt-X"), _("Quit client"));

  m_menuSocket = new wxMenu();
  m_menuSocket->Append(CLIENT_OPEN, _("&Open session"), _("Connect to 
server"));
  m_menuSocket->AppendSeparator();
  m_menuSocket->Append(CLIENT_TEST1, _("Test &1"), _("Test basic 
functionality"));
  m_menuSocket->Append(CLIENT_TEST2, _("Test &2"), _("Test ReadMsg and 
WriteMsg"));
  m_menuSocket->Append(CLIENT_TEST3, _("Test &3"), _("Test large data 
transfer"));
  m_menuSocket->AppendSeparator();
  m_menuSocket->Append(CLIENT_CLOSE, _("&Close session"), _("Close 
connection"));

  m_menuDatagramSocket = new wxMenu();
  m_menuDatagramSocket->Append(CLIENT_DGRAM, _("Send Datagram"), _("Test UDP 
sockets"));

#if wxUSE_URL
  m_menuProtocols = new wxMenu();
  m_menuProtocols->Append(CLIENT_TESTURL, _("Test URL"), _("Get data from the 
specified URL"));
#endif

  // Append menus to the menubar
  m_menuBar = new wxMenuBar();
  m_menuBar->Append(m_menuFile, _("&File"));
  m_menuBar->Append(m_menuSocket, _("&SocketClient"));
  m_menuBar->Append(m_menuDatagramSocket, _("&DatagramSocket"));
#if wxUSE_URL
  m_menuBar->Append(m_menuProtocols, _("&Protocols"));
#endif
  SetMenuBar(m_menuBar);

#if wxUSE_STATUSBAR
  // Status bar
  CreateStatusBar(2);
#endif // wxUSE_STATUSBAR

  // Make a textctrl for logging
  m_text  = new wxTextCtrl(this, wxID_ANY,
                           _("Welcome to wxSocket demo: Client\nClient 
ready\n"),
                           wxDefaultPosition, wxDefaultSize,
                           wxTE_MULTILINE | wxTE_READONLY);

  // Create the socket
  m_sock = new wxSocketClient();

  // Setup the event handler and subscribe to most events
  m_sock->SetEventHandler(*this, SOCKET_ID);
  m_sock->SetNotify(wxSOCKET_CONNECTION_FLAG |
                    wxSOCKET_INPUT_FLAG |
                    wxSOCKET_LOST_FLAG);
  m_sock->Notify(true);

  m_busy = false;
  UpdateStatusBar();
}

MyFrame::~MyFrame()
{
  // No delayed deletion here, as the frame is dying anyway
  delete m_sock;
}

// event handlers

void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
  // true is to force the frame to close
  Close(true);
}

void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
  wxMessageBox(_("wxSocket demo: Client\n(c) 1999 Guillermo Rodriguez 
Garcia\n"),
               _("About Client"),
               wxOK | wxICON_INFORMATION, this);
}

void MyFrame::OnOpenConnection(wxCommandEvent& WXUNUSED(event))
{
  wxIPV4address addr;

  m_menuSocket->Enable(CLIENT_OPEN, false);
  m_menuSocket->Enable(CLIENT_CLOSE, false);

  // Ask user for server address
  wxString hostname = wxGetTextFromUser(
    _("Enter the address of the wxSocket demo server:"),
    _("Connect ..."),
    _("localhost"));

  addr.Hostname(hostname);
  addr.Service(3000);

  // Mini-tutorial for Connect() :-)
  // ---------------------------
  //
  // There are two ways to use Connect(): blocking and non-blocking,
  // depending on the value passed as the 'wait' (2nd) parameter.
  //
  // Connect(addr, true) will wait until the connection completes,
  // returning true on success and false on failure. This call blocks
  // the GUI (this might be changed in future releases to honour the
  // wxSOCKET_BLOCK flag).
  //
  // Connect(addr, false) will issue a nonblocking connection request
  // and return immediately. If the return value is true, then the
  // connection has been already successfully established. If it is
  // false, you must wait for the request to complete, either with
  // WaitOnConnect() or by watching wxSOCKET_CONNECTION / LOST
  // events (please read the documentation).
  //
  // WaitOnConnect() itself never blocks the GUI (this might change
  // in the future to honour the wxSOCKET_BLOCK flag). This call will
  // return false on timeout, or true if the connection request
  // completes, which in turn might mean:
  //
  //   a) That the connection was successfully established
  //   b) That the connection request failed (for example, because
  //      it was refused by the peer.
  //
  // Use IsConnected() to distinguish between these two.
  //
  // So, in a brief, you should do one of the following things:
  //
  // For blocking Connect:
  //
  //   bool success = client->Connect(addr, true);
  //
  // For nonblocking Connect:
  //
  //   client->Connect(addr, false);
  //
  //   bool waitmore = true;
  //   while (! client->WaitOnConnect(seconds, millis) && waitmore )
  //   {
  //     // possibly give some feedback to the user,
  //     // update waitmore if needed.
  //   }
  //   bool success = client->IsConnected();
  //
  // And that's all :-)

  m_text->AppendText(_("\nTrying to connect (timeout = 10 sec) ...\n"));
  m_sock->Connect(addr, false);
  m_sock->WaitOnConnect(10);

  if (m_sock->IsConnected())
    m_text->AppendText(_("Succeeded ! Connection established\n"));
  else
  {
    m_sock->Close();
    m_text->AppendText(_("Failed ! Unable to connect\n"));
    wxMessageBox(_("Can't connect to the specified host"), _("Alert !"));
  }

  UpdateStatusBar();
}

void MyFrame::OnTest1(wxCommandEvent& WXUNUSED(event))
{
  const wxChar *buf1;
  wxChar       *buf2;
  unsigned char len;

while( 1 )
{
  // Disable socket menu entries (exception: Close Session)
  m_busy = true;
  UpdateStatusBar();

  m_text->AppendText(_("\n=== Test 1 begins ===\n"));

  // Tell the server which test we are running
  unsigned char c = 0xBE;
  m_sock->Write(&c, 1);

  // Send some data and read it back. We know the size of the
  // buffer, so we can specify the exact number of bytes to be
  // sent or received and use the wxSOCKET_WAITALL flag. Also,
  // we have disabled menu entries which could interfere with
  // the test, so we can safely avoid the wxSOCKET_BLOCK flag.
  //
  // First we send a byte with the length of the string, then
  // we send the string itself (do NOT try to send any integral
  // value larger than a byte "as is" across the network, or
  // you might be in trouble! Ever heard about big and little
  // endian computers?)

  m_sock->SetFlags(wxSOCKET_WAITALL);

  buf1 = _("Test string (less than 256 chars!)");
  len  = (unsigned char)((wxStrlen(buf1) + 1) * sizeof(wxChar));
  buf2 = new wxChar[wxStrlen(buf1) + 1];

  m_text->AppendText(_("Sending a test buffer to the server ..."));
  m_sock->Write(&len, 1);
  m_sock->Write(buf1, len);
  m_text->AppendText(m_sock->Error() ? _("failed !\n") : _("done\n"));

  m_text->AppendText(_("Receiving the buffer back from server ..."));
  m_sock->Read(buf2, len);
  m_text->AppendText(m_sock->Error() ? _("failed !\n") : _("done\n"));

  m_text->AppendText(_("Comparing the two buffers ..."));
  if (memcmp(buf1, buf2, len) != 0)
  {
    m_text->AppendText(_("failed!\n"));
    m_text->AppendText(_("Test 1 failed !\n"));
  }
  else
  {
    m_text->AppendText(_("done\n"));
    m_text->AppendText(_("Test 1 passed !\n"));
  }
  m_text->AppendText(_("=== Test 1 ends ===\n"));

  delete[] buf2;
  m_busy = false;
  UpdateStatusBar();

  wxMilliSleep( 32 );
}
}

void MyFrame::OnTest2(wxCommandEvent& WXUNUSED(event))
{
  const wxChar *msg1;
  wxChar *msg2;
  size_t len;

  // Disable socket menu entries (exception: Close Session)
  m_busy = true;
  UpdateStatusBar();

  m_text->AppendText(_("\n=== Test 2 begins ===\n"));

  // Tell the server which test we are running
  unsigned char c = 0xCE;
  m_sock->Write(&c, 1);

  // Here we use ReadMsg and WriteMsg to send messages with
  // a header with size information. Also, the reception is
  // event triggered, so we test input events as well.
  //
  // We need to set no flags here (ReadMsg and WriteMsg are
  // not affected by flags)

  m_sock->SetFlags(wxSOCKET_WAITALL);

  wxString s = wxGetTextFromUser(
    _("Enter an arbitrary string to send to the server:"),
    _("Test 2 ..."),
    _("Yes I like wxWidgets!"));

  msg1 = s.c_str();
  len  = (wxStrlen(msg1) + 1) * sizeof(wxChar);
  msg2 = new wxChar[wxStrlen(msg1) + 1];

  m_text->AppendText(_("Sending the string with WriteMsg ..."));
  m_sock->WriteMsg(msg1, len);
  m_text->AppendText(m_sock->Error() ? _("failed !\n") : _("done\n"));
  m_text->AppendText(_("Waiting for an event (timeout = 2 sec)\n"));

  // Wait until data available (will also return if the connection is lost)
  m_sock->WaitForRead(2);

  if (m_sock->IsData())
  {
    m_text->AppendText(_("Reading the string back with ReadMsg ..."));
    m_sock->ReadMsg(msg2, len);
    m_text->AppendText(m_sock->Error() ? _("failed !\n") : _("done\n"));
    m_text->AppendText(_("Comparing the two buffers ..."));
    if (memcmp(msg1, msg2, len) != 0)
    {
      m_text->AppendText(_("failed!\n"));
      m_text->AppendText(_("Test 2 failed !\n"));
    }
    else
    {
      m_text->AppendText(_("done\n"));
      m_text->AppendText(_("Test 2 passed !\n"));
    }
  }
  else
    m_text->AppendText(_("Timeout ! Test 2 failed.\n"));

  m_text->AppendText(_("=== Test 2 ends ===\n"));

  delete[] msg2;
  m_busy = false;
  UpdateStatusBar();
}

void MyFrame::OnTest3(wxCommandEvent& WXUNUSED(event))
{
  char *buf1;
  char *buf2;
  unsigned char len;

  // Disable socket menu entries (exception: Close Session)
  m_busy = true;
  UpdateStatusBar();

  m_text->AppendText(_("\n=== Test 3 begins ===\n"));

  // Tell the server which test we are running
  unsigned char c = 0xDE;
  m_sock->Write(&c, 1);

  // This test also is similar to the first one but it sends a
  // large buffer so that wxSocket is actually forced to split
  // it into pieces and take care of sending everything before
  // returning.

  m_sock->SetFlags(wxSOCKET_WAITALL);

  // Note that len is in kbytes here!
  len  = 32;
  buf1 = new char[len * 1024];
  buf2 = new char[len * 1024];

  for (int i = 0; i < len * 1024; i ++)
    buf1[i] = (char)(i % 256);

  m_text->AppendText(_("Sending a large buffer (32K) to the server ..."));
  m_sock->Write(&len, 1);
  m_sock->Write(buf1, len * 1024);
  m_text->AppendText(m_sock->Error() ? _("failed !\n") : _("done\n"));

  m_text->AppendText(_("Receiving the buffer back from server ..."));
  m_sock->Read(buf2, len * 1024);
  m_text->AppendText(m_sock->Error() ? _("failed !\n") : _("done\n"));

  m_text->AppendText(_("Comparing the two buffers ..."));
  if (memcmp(buf1, buf2, len) != 0)
  {
    m_text->AppendText(_("failed!\n"));
    m_text->AppendText(_("Test 3 failed !\n"));
  }
  else
  {
    m_text->AppendText(_("done\n"));
    m_text->AppendText(_("Test 3 passed !\n"));
  }
  m_text->AppendText(_("=== Test 3 ends ===\n"));

  delete[] buf2;
  m_busy = false;
  UpdateStatusBar();
}

void MyFrame::OnCloseConnection(wxCommandEvent& WXUNUSED(event))
{
  m_sock->Close();
  UpdateStatusBar();
}

void MyFrame::OnDatagram(wxCommandEvent& WXUNUSED(event))
{
  m_text->AppendText(_("\n=== Datagram test begins ===\n"));
  m_text->AppendText(_("Sorry, not implemented\n"));
  m_text->AppendText(_("=== Datagram test ends ===\n"));
}

#if wxUSE_URL

void MyFrame::OnTestURL(wxCommandEvent& WXUNUSED(event))
{
  // Note that we are creating a new socket here, so this
  // won't mess with the client/server demo.

  // Ask for the URL
  m_text->AppendText(_("\n=== URL test begins ===\n"));
  wxString urlname = wxGetTextFromUser(_("Enter an URL to get"),
                                       _("URL:"),
                                       _T("http://localhost"));

  // Parse the URL
  wxURL url(urlname);
  if (url.GetError() != wxURL_NOERR)
  {
    m_text->AppendText(_("Error: couldn't parse URL\n"));
    m_text->AppendText(_("=== URL test ends ===\n"));
    return;
  }

  // Try to get the input stream (connects to the given URL)
  m_text->AppendText(_("Trying to establish connection...\n"));
  wxYield();
  wxInputStream *data = url.GetInputStream();
  if (!data)
  {
    m_text->AppendText(_("Error: couldn't read from URL\n"));
    m_text->AppendText(_("=== URL test ends ===\n"));
    return;
  }

  // Print the contents type and file size
  wxString s;
  s.Printf(_("Contents type: %s\nFile size: %i\nStarting to download...\n"),
             url.GetProtocol().GetContentType().c_str(),
             data->GetSize());
  m_text->AppendText(s);
  wxYield();

  // Get the data
  wxFile fileTest(wxT("test.url"), wxFile::write);
  wxFileOutputStream sout(fileTest);
  if (!sout.Ok())
  {
    m_text->AppendText(_("Error: couldn't open file for output\n"));
    m_text->AppendText(_("=== URL test ends ===\n"));
    return;
  }

  data->Read(sout);
  m_text->AppendText(_("Results written to file: test.url\n"));
  m_text->AppendText(_("Done.\n"));
  m_text->AppendText(_("=== URL test ends ===\n"));

  delete data;
}

#endif

void MyFrame::OnSocketEvent(wxSocketEvent& event)
{
  wxString s = _("OnSocketEvent: ");

  switch(event.GetSocketEvent())
  {
    case wxSOCKET_INPUT      : s.Append(_("wxSOCKET_INPUT\n")); break;
    case wxSOCKET_LOST       : s.Append(_("wxSOCKET_LOST\n")); break;
    case wxSOCKET_CONNECTION : s.Append(_("wxSOCKET_CONNECTION\n")); break;
    default                  : s.Append(_("Unexpected event !\n")); break;
  }

  m_text->AppendText(s);
  UpdateStatusBar();
}

// convenience functions

void MyFrame::UpdateStatusBar()
{
  wxString s;

  if (!m_sock->IsConnected())
  {
    s.Printf(_("Not connected"));
  }
  else
  {
    wxIPV4address addr;

    m_sock->GetPeer(addr);
    s.Printf(_("%s : %d"), (addr.Hostname()).c_str(), addr.Service());
  }

#if wxUSE_STATUSBAR
  SetStatusText(s, 1);
#endif // wxUSE_STATUSBAR

  m_menuSocket->Enable(CLIENT_OPEN, !m_sock->IsConnected() && !m_busy);
  m_menuSocket->Enable(CLIENT_TEST1, m_sock->IsConnected() && !m_busy);
  m_menuSocket->Enable(CLIENT_TEST2, m_sock->IsConnected() && !m_busy);
  m_menuSocket->Enable(CLIENT_TEST3, m_sock->IsConnected() && !m_busy);
  m_menuSocket->Enable(CLIENT_CLOSE, m_sock->IsConnected());
}




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