wxSocket on Mac - use of Hostname fails
Hugo Jackson
hugojackson at speedfactory.net
Wed Jul 4 12:39:21 PDT 2007
not that i'm aware of no. perhaps you've got some dns caching going
on that is creating problems?
On Jul 4, 2007, at 3:19 PM, David Mathews wrote:
> Server is working on the mac, but trying to make a client
> connection is not.
> With Windows, I'm passing the machine name as hostname (HPXP, etc)
> and the connections are being made without having to use the ip
> address.
> I can only get a client connection to work with the ip dot
> notation, but these are not fixed, unlike the machine names.
> Does the name need to be specified differently on the Mac to be
> able to make a client connection by name rather than by ip?
>
> David
>
>
> On Jul 4, 2007, at 3:11 PM, Hugo Jackson wrote:
>
>> wxIPV4address.Hostname() accepts either an address in either dot
>> quad notation or a fully qualified domain name, and works equally
>> well on the mac as the ip.
>>
>> however, on the mac you cannot bind an interface to a
>> wxSocketServer, so you need to use wxIPV4address.AnyAddress() in
>> order to set the address for a new instance of wxSocketServer.
>>
>>
>> On Jul 4, 2007, at 1:54 PM, David Mathews wrote:
>>
>>> I have all my network code running on the Mac, but it can't call
>>> back when finished by using the hostname like the PC versions can.
>>> It works if I give it the current ip address, but this changes
>>> daily.
>>>
>>> Does anyone know how to make a hostname (machine name) work from
>>> the Mac?
>>> How to enable a Mac to find a machine by its network name rather
>>> than current ip address?
>>>
>>> Thanks,
>>> David
>>>
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>>
>>
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>
>
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