[wxGLCanvas] GL commands don't work
ABE Hiroshi
hiroshi at arlivre.ddo.jp
Wed Jul 4 00:24:12 PDT 2007
Thank you Stulov and Carsten,
The way I took seems NOT to be a good way. This could be a chance to
change the design. However, it might be possible to share a
wxGLContext with threads even in my original software design...
Anyway first of all I'll try wglMakeCurrent-wise and see it then I'll
think further.
Thank you again, they are very helpful to me.
On 2007/07/04, at 14:34, Stulov Dmitry wrote:
> You need REALLY use all gl commands at one thread. Commands from over
> thread mast be sended by evets or message system to main.
[snip]
On 2007/07/04, at 15:50, CarstenFuchs at t-online.de wrote:
> Hi ABE Hiroshi,
>
> I don't know much about threads, but Google provides some links
> that lead to useful background information:
> 1) http://support.microsoft.com/?scid=kb%3Ben-us%3B128122&x=10&y=17
> 2) http://msdn2.microsoft.com/en-us/library/ms537558.aspx
>
> Quote from 2): "The wglMakeCurrent function makes a specified
> OpenGL rendering context the calling thread's current rendering
> context."
>
> That means that with wxWidgets, you probably have a good chance to
> achieve what you want by just making the wxGLCanvas/wxGLContext
> current again in the current thread before you call any OpenGL
> related function in it.
>
> Doing so should work both with wxWidgets 2.6.x and previous, as
> well as (and even better) with wxWidgets 2.8.x and later (the
> latter have slightly changed wxGL*::SetCurrent() policy), please
> see the documentation of wxGLCanvas and wxGLContext for details.
>
>
ABE Hiroshi
from Tokorozawa, JAPAN
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