wxGLCanvas: empty (default) constructor
Carsten Fuchs
CarstenFuchs at T-Online.de
Thu Feb 1 06:46:56 PST 2007
Hi Mathieu,
mathieu wrote:
> fine now. So whatever issues I had in the past that make me use a
> wxGLCanvas instead of a wxWindow is gone.
>
> * Support wxGTK 2.8.0. wxGTK will now use wxWindow in wxGTK 2.8.0
> and above. Thus you do not need to compile with opengl support anymore
> now,
I'm a bit confused: even though you don't use OpenGL with your project, you used a wxGLCanvas
before? Or vice versa, you do use OpenGL and it happens to work within a regular wxWindow now (where
a wxGLCanvas used to be used)? If the latter, that's certainly not portable...
Best,
Carsten
--
Ca3D - Engine http://www.Ca3D-Engine.de
Carsten Fuchs http://www.Ca3D-Engine.de/c_Carsten.php
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