wxGLCanvas: empty (default) constructor

Carsten Fuchs CarstenFuchs at T-Online.de
Thu Feb 1 06:46:56 PST 2007


Hi Mathieu,

mathieu wrote:
> fine now. So whatever issues I had in the past that make me use a
> wxGLCanvas instead of a wxWindow is gone.
> 
>     * Support wxGTK 2.8.0. wxGTK will now use wxWindow in wxGTK 2.8.0
> and above. Thus you do not need to compile with opengl support anymore
> now,

I'm a bit confused: even though you don't use OpenGL with your project, you used a wxGLCanvas 
before? Or vice versa, you do use OpenGL and it happens to work within a regular wxWindow now (where 
a wxGLCanvas used to be used)?  If the latter, that's certainly not portable...

Best,
Carsten



-- 
Ca3D - Engine    http://www.Ca3D-Engine.de
Carsten Fuchs    http://www.Ca3D-Engine.de/c_Carsten.php




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