[wx-discuss] SoC Idea
Vadim Zeitlin
vadim at wxwidgets.org
Wed Apr 2 10:00:39 PDT 2008
On Wed, 2 Apr 2008 17:46:19 +0200 "Mokhtar M. Khorshid" <MMK at Thunder-Power.com> wrote:
MMK> A while ago I was evaluating GUI solution alternatives to use in an RPG
MMK> (http://spacecraft.thunder-power.com), some were expensive, others were
MMK> poor, and then there was wxWidgets. Eventually I selected none. wxWidgets
MMK> was aimed mainly at keeping the native OS look and feel consistent, and was
MMK> thus did not include controls well suited for games. I believe that
MMK> considering this usage would greatly extend the applicability of wxWidgets
MMK> into new domains.
Personally I don't think this is the direction we should be going in.
Unlike providing the standard UI which can be used by 90% of the
standard applications, providing non-standard UI doesn't make much sense
because it won't be even used by the remaining 10% -- each of them will
want to use its own UI, this is the whole point of being non-standard,
isn't it.
MMK> I am proposing a vitalization idea. Going along the lines of the
MMK> "wxWallCtrl" and "Animation for UI Elements" ideas, I would like to suggest
MMK> that we build in-place animated (non-native but consistent) versions of the
MMK> basic controls. By animated I do not mean moving, but rather changing
MMK> appearance in place. For example a check box would have an animated square
MMK> that flickers or slightly changes shape from a box to hexagon etc... a push
MMK> button would have an animated background and an animated "pushed" state.
This could be achieved by using a wxUniv theme (with some modifications to
the main library perhaps) and really should be done like this. There is no
point in doing it in the main library.
Regards,
VZ
P.S. And the fact that people believe that doing this would be a good idea
after reading wxWallCtrl proposal just shows, IMNSHO, that wxWallCtrl
is a bad idea too.
More information about the wx-discuss
mailing list