[wx-dev] #define for iPhone SDK
Stefan Csomor
csomor at advancedconcepts.ch
Fri Mar 7 22:37:29 PST 2008
Hi Dave
> Now correct me if I'm wrong, but iPhone is basically just an OS X
> machine with (most of) Cocoa but no Carbon right?
correct, we do have the common Core Services layer, so as I'm continuing to
throw old implementations out and replacing these with Core.... code, I want
to make these compile correctly on all Apple platforms. Eg the graphics
classes are ok, but they need the CoreGraphics Text system, because Core
Text is not available on the iPhone.
Above that is the the Cocoa Touch with UIKit. So the controls etc. will need
a third implementation. That's where I'm still thinking about that
'native-peer' idea I talked about.
Best Regards,
Stefan
More information about the wx-dev
mailing list