[wx-dev] Creating a MacOS X Framework

Anders F Björklund afb at algonet.se
Tue Mar 6 02:41:59 PST 2007


Stefan Neis wrote:

>> The biggest hassle is bundling the .app and creating the Info.plist,
>
> Forgive the naive question: What's that Info.plist about? I got my 
> first
> MacOS application to work (more or less - still needs some finetuning),
> but I didn't "meet" such a file...

With the current wxWidgets library, you either need to set up an .app
bundle (with an Info.plist inside) or add resource forks (e.g. using 
Rez)
- or else it won't be able to receive any events and launch in 
background...

I'm guessing that you did either of those things, without thinking 
about it ?
But trying to build and run from /usr/local/bin doesn't work 
out-of-the-box.
(like it does for e.g. wxGTK or wxMSW, that doesn't have those 
requirements)

--anders





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