[wx-dev] Making a Mac PKG for wxWidgets
Anders F Björklund
afb at algonet.se
Thu Oct 12 06:51:40 PDT 2006
> AFB> > So you are building with --enable-monolithic currently?
> AFB>
> AFB> I am. Is that a problem ? I kinda thought it was preferred...
>
> No, multi lib is definitely preferred. It's not for nothing that it's
> the
> default.
Good to know. DarwinPorts used monolithic lib now, but I changed
it back to using multilibs in my local Portfile repository... :-)
http://trac.macports.org/projects/macports/browser/trunk/dports/
graphics/wxWidgets
> AFB> I see that for wxPython, it also wants the --enable-debug_flag
> set ?
>
> I wouldn't know about this. But we probably don't want the wx library
> to
> be built with this flag.
OK, that probably means that wxPython will need a separate install.
(both the one from wxPython.org, and from Tiger, links to "d" libs?)
> AFB> Depends on whether we want a "pure" framework by the book,
> AFB> or bend the rules a little - so that it is more convenient...
>
> I don't really care about purity, I just want to allow people use wx
> easily (including from Xcode).
I think using wx-config is the easiest by far, I use it both on
Mac OS X (Darwin) and on Windows (MinGW). But some people prefer
setting it up manually in the user interface instead, I'm told.
And for those people I've done wxWidgets as monolithic builds,
since it's only one file (and one header dir) to drag around...
(i.e. a framework for Mac OS X, and a DLL+LIB+dir for Windows)
--anders
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