[wx-dev] Making a Mac PKG for wxWidgets
Anders F Björklund
afb at algonet.se
Thu Oct 12 05:44:46 PDT 2006
Vadim Zeitlin wrote:
> AFB> But you only need to do the FlatHeaders thing if you decide to
> name it
> AFB> "wxWidgets.framework" or something (i.e. instead of just
> wx.framework)
>
> So let's not do it.
But it does look _sooo shiny_ (wxWidgets.framework), doesn't it ? :-)
> AFB> But I don't really recommend it, I think most people would like
> to keep
> AFB> <GL/gl.h> and <wx/wx.h> ? (instead of them changing to
> <OpenGL/gl.h>
> AFB> and <wxWidgets/wx.h>, for their Mac OS X builds only)
>
> Absolutely.
Or, we could just put the "wx" directory inside the Headers directory,
and
add a -I/Library/Frameworks/wxWidgets.framework/Headers to the search
path ?
There is also a -F/Library/Frameworks flag, matching the usual -L one...
(so that you can swap "/Library/Frameworks" above, for something exotic)
Here I was kinda implying that wx-config should add those, as it sees
fit.
> How does it work for the other frameworks?
Each framework is a bundle of a shared library and its headers (and
resources),
so they do several frameworks ? For instance:
SDL.framework/SDL_image.framework.
We could also do one wx.framework, one wxGL.framework, one
wxSTC.framework etc...
--anders
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