[wx-dev] Making a Mac PKG for wxWidgets

Anders F Björklund afb at algonet.se
Thu Oct 12 01:36:20 PDT 2006


Stefan Csomor wrote:

>> If you like to, we could do one version that would install
>> the regular wx libraries etc. directly into /usr instead -
>> just like Apple did for Tiger ?
>
> I don't think we ever should change what Apple installs, this would 
> lead
> to nasty effects

Their wxWidgets stuff is in wx-2.5, though, but we do have the usual
issues with wx-config and wxrc - just like on the other platforms...

I consider getting a new version a feature, but it could break stuff.

> So we will either have /usr/local or just Frameworks IMHO

Installing to /usr/local is not a problem (and what rpm4darwin does),
just a bit of a hassle since /usr/local/bin is not in the PATH...
And it's not common to have system packages install to /usr/local ?

I'll go with the framework for now, and let DarwinPorts handle libs.
They also have a much better dependency handling, and don't have to
bundle all of libpng/libjpeg/libtiff/etc that the regular build do.

> As far as componentization goes, I think for a public install we can do
> full lib, batteries included, at the moment. As I said my main focus is
> upon versioning / binary compatibility

I just want a decent binary package, to avoid having to compile it ?
That is, instructing people using my stuff how to compile wxWidgets...
But part of the problem is Mac OS X lacking a real package manager.
(or, perhaps, having too many package managers - but no standard one)

--anders

PS. I think the new wxPackageManager is looking *really* interesting !





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